/*
 * Originally written by Xinef - Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
*/

#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "blackfathom_deeps.h"

class instance_blackfathom_deeps : public InstanceMapScript
{
public:
    instance_blackfathom_deeps() : InstanceMapScript("instance_blackfathom_deeps", 48) { }

    InstanceScript* GetInstanceScript(InstanceMap* map) const
    {
        return new instance_blackfathom_deeps_InstanceMapScript(map);
    }

    struct instance_blackfathom_deeps_InstanceMapScript : public InstanceScript
    {
        instance_blackfathom_deeps_InstanceMapScript(Map* map) : InstanceScript(map) { }

        void Initialize()
        {
            memset(&_encounters, 0, sizeof(_encounters));
            _akumaiPortalGUID = 0;
            _requiredDeaths = 0;
        }

        void OnCreatureCreate(Creature* creature)
        {
            if (creature->IsSummon() && (creature->GetEntry() == NPC_BARBED_CRUSTACEAN || creature->GetEntry() == NPC_AKU_MAI_SERVANT ||
                                         creature->GetEntry() == NPC_MURKSHALLOW_SOFTSHELL || creature->GetEntry() == NPC_AKU_MAI_SNAPJAW))
                ++_requiredDeaths;
        }

        void OnUnitDeath(Unit* unit)
        {
            if (unit->IsSummon() && (unit->GetEntry() == NPC_BARBED_CRUSTACEAN || unit->GetEntry() == NPC_AKU_MAI_SERVANT ||
                                     unit->GetEntry() == NPC_MURKSHALLOW_SOFTSHELL || unit->GetEntry() == NPC_AKU_MAI_SNAPJAW))
            {
                if (--_requiredDeaths == 0)
                    if (_encounters[TYPE_FIRE1] == DONE && _encounters[TYPE_FIRE2] == DONE && _encounters[TYPE_FIRE3] == DONE && _encounters[TYPE_FIRE4] == DONE)
                        HandleGameObject(_akumaiPortalGUID, true);
            }
        }

        void OnGameObjectCreate(GameObject* gameobject)
        {
            switch (gameobject->GetEntry())
            {
                case GO_FIRE_OF_AKU_MAI_1:
                case GO_FIRE_OF_AKU_MAI_2:
                case GO_FIRE_OF_AKU_MAI_3:
                case GO_FIRE_OF_AKU_MAI_4:
                    if (_encounters[gameobject->GetEntry() - GO_FIRE_OF_AKU_MAI_1 + 1] == DONE)
                    {
                        gameobject->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
                        gameobject->SetGoState(GO_STATE_ACTIVE);
                    }
                    break;
                case GO_SHRINE_OF_GELIHAST:
                    if (_encounters[TYPE_GELIHAST] == DONE)
                        gameobject->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
                    break;
                case GO_ALTAR_OF_THE_DEEPS:
                    if (_encounters[TYPE_AKU_MAI] == DONE)
                        gameobject->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
                    break;
                case GO_AKU_MAI_DOOR:
                    if (_encounters[TYPE_FIRE1] == DONE && _encounters[TYPE_FIRE2] == DONE && _encounters[TYPE_FIRE3] == DONE && _encounters[TYPE_FIRE4] == DONE)
                        HandleGameObject(0, true, gameobject);
                    _akumaiPortalGUID = gameobject->GetGUID();
                    break;
            }
        }

        void SetData(uint32 type, uint32 data)
        {
            switch (type)
            {
                case TYPE_GELIHAST:
                case TYPE_FIRE1:
                case TYPE_FIRE2:
                case TYPE_FIRE3:
                case TYPE_FIRE4:
                case TYPE_AKU_MAI:
                    _encounters[type] = data;
                    break;
            }

            if (data == DONE)
                SaveToDB();
        }

        std::string GetSaveData()
        {
            std::ostringstream saveStream;
            saveStream << "B L " << _encounters[0] << ' ' << _encounters[1] << ' ' << _encounters[2] << ' ' << _encounters[3] << ' ' << _encounters[4] << ' ' << _encounters[5];
            return saveStream.str();
        }

        void Load(const char* in)
        {
            if (!in)
                return;

            char dataHead1, dataHead2;
            std::istringstream loadStream(in);
            loadStream >> dataHead1 >> dataHead2;
            if (dataHead1 == 'B' && dataHead2 == 'L')
            {
                for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
                {
                    loadStream >> _encounters[i];
                    if (_encounters[i] == IN_PROGRESS)
                        _encounters[i] = NOT_STARTED;
                }
            }
        }

    private:
        uint32 _encounters[MAX_ENCOUNTERS];
        uint64 _akumaiPortalGUID;
        uint8 _requiredDeaths;
    };
};

void AddSC_instance_blackfathom_deeps()
{
    new instance_blackfathom_deeps();
}
